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iOS + Mac/Win

DRIFT

iOS App Store

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DRIFT is a saturation effect. The transfer curve slowly wanders over time, so the harmonic character evolves as you play.

Synth Anatomy: "It's like a moving distortion."

How it works

Inside, four saturation curves run in parallel: tanh, sine fold, asymmetric and foldback. A Lorenz attractor decides how much of each one you hear, and the left and right channels each have their own attractor.

The saturation runs at 2x oversampling.

Controls

  • Drive: gain into the saturation, up to 36 dB.
  • Drift: how fast the curve wanders. At 0 the steady wandering stops. It also follows your playing: louder input moves it faster.
  • Depth: lets the same chaos push Drive and Tone around too.
  • Spread: how differently the left and right channels wander.
  • React: makes the wandering speed up when a transient hits.
  • Delay: a short delay, 1 to 50 ms, in front of the saturation, so every repeat gets distorted again.
  • Feedback: how much of the delayed signal is added back to the input and fed into the delay again, up to 95%. At 0 the delay does nothing.
  • Tone: a low-pass filter on the wet signal, from 200 Hz to 20 kHz.
  • Mix: blends dry and wet with an equal-power crossfade. The Drive gain is compensated on the wet path.
  • Output: output level, from minus 24 to plus 6 dB.

Formats

  • iPhone and iPad: an AUv3 in AUM, GarageBand, Logic or any other AUv3 host, plus a standalone app. Needs iOS 14 or later.
  • Mac and Windows: VST3 and CLAP, plus AU on Mac.

The loop in this demo is from the drumloop pack Pulse Grid.

Full Documentation
DRIFT - view 1 of 1

Desktop

  • macOS 11+ (Apple Silicon & Intel)
  • Windows 10/11 (64-bit)
  • VST3 + AU + CLAP (Mac)
  • VST3 + CLAP (Windows)
  • Mac + Windows included in one download

iOS

  • iOS 14.0+ (iPhone & iPad)
  • AUv3 plugin + Standalone app